Card Empires
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Game Description
Build your empire, develop your army and defend the castle from waves of enemies!
You have only 10 seconds per turn to think and lay out your units, can you make the best decisions between development and defence?
How to play
Goal
Defend the castle and survive as long as possible.
Failure Conditions
1. Your castle's HP drop to 0.
2. Lost all your units.
Action
All the movements will be executed at the end of 10 seconds.
Collect resources: Drag [Farmer] or [Artisan] to [Resources Deposit].
Attack enemies: automatically attack all the enemies in your unit's attack range.
Construct buildings: Drag a farmer to an open space and select the matched building from the construct menu.
Add units: After a building is constructed, players will gain 1 more person to join the construction. If that person has been defected, again there will be a new person added to replace him on the next turn.
Unit Types
Farmer: can build buildings and collect resources
Artisan: can build buildings and collect 2x resources
Archer: can not build buildings, can not collect resources, 2 attack distance
Transfer
After placing [Farmer] on the [Artisan College] or [Archer Barracks] to let them consume the corresponding resources. [Farmer] can be transferred into another occupation.
Attack
Currently, all attacks are automatic.
For all the enemies in the attack range, the one with the lowest HP will automatically be selected as the prior target.
If there is more than one enemy with the lowest HP, the target selection order will be from the bottom left to the top right.
Developers
- AcaciaSai
- Quan Ran
- SunnyRx
Art Asset
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 4.5 out of 5 stars (6 total ratings) |
Authors | 熱心SunnyRx, Quan Ran |
Genre | Strategy, Card Game |
Tags | Ludum Dare, Ludum Dare 51 |
Links | Ludum Dare |
Comments
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This game has a lot of potential given it's already this good with this little content.
My biggest issue is that accidentally placing villagers in an empty spot opens the building menu, which completely disrupts the gameflow and is pretty much the main reason for loosing.
Edit: also there's a this annoying feature where target selection happens before attacking, so you gang up on 2 enemies with 8 archers and 5 of them don't attack.